A downloadable game


Dottie dreads nought is a platforming game created for the SNESDEV Game Jam 2021.

Can you help Dottie on her hiking adventure to find the legendary Edelweiß flower?

Along for the ride is her friend Ernesto. By using the magic mirror, you can shift perspective to him and reveal secrets previously hidden.

Features music by the great Ninomiya Yuji of Nekotako fame:
https://www.youtube.com/c/NinomiyaYujiOfficial

Uses qSPC by https://twitter.com/gyuque.
For devlog, see https://twitter.com/Goldlocke7



Changelog:

V1.1 (2021-09-05):
-various bugfixes
-lowered difficulty of volcano chase sequence

V1.0 (2021-09-02):
-initial release


Game specs (in adherence to SNESDEV Game Jam 2021 rules):

  • Cartridge Layout: SHVC-1J0N-01 (8Mbit ROM only,  Mode 31)
  • Video System/Target Region: NTSC/Japan
  • Input: standard joypad in port 1, single player
  • Theme incorporation: Switch to sidekicks perspective to reveal hidden secrets.
  • Contributors: https://twitter.com/ninomiyayuji (music), https://twitter.com/Goldlocke7 (remainder)
  • External assets used: http://pagam.es/q2/ (SPC700 driver by https://twitter.com/gyuque), various free sound effects
  • Assets used but not created during game jam: private sourcecode base from previous personal projects
  • Tools used: WLA-DX, LZ4, Visual Studio Code, C700, Audacity, GIMP, Blender, Tiled, gracon (https://github.com/snesdev0815/gracon), make
  • Successfully tested on: SFC 1/1/1, SFC 2/1/3, SNES PAL 2/1/3, SNES 1Chip, Analogue Super NT, BSNES, Snes9x
  • Development period: 2021-06-04 to 2021-09-05


StatusReleased
Rating
Rated 4.8 out of 5 stars
(8 total ratings)
AuthorGoldlocke
GenrePlatformer
Tags2D, Game Jam, snes

Download

Download
Dottie dreads nought (J) (V1.1).zip 344 kB

Install instructions

Use any SNES emulator or flashcart to play the ROM file on your computer or real hardware.

Comments

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(+1)(-1)

I love how you're just never going to release the sequel to the public and we all just have to pray that one of your <100 buddies in the community has the brains to rip the cartridge before it's lost.

I have the sequel - Dottie Flowers.

The way the game saves is different to any other game i've seen on the SNES, it doesn't use a separate SRAM chip and writes your saves directly to the flash chip instead, it's ingenious. this does mean that common methods for reproducing this game won't work and you would have to replicate the PCB design in order for the game progress to be saved. This also means that the game won't run and save in an emulator without emulator changes to support the save process used. I have backed up my own cartridge, and have got it running on an emulator, but unless Goldlocke says so it will be staying with me and won't be shared. But to answer your point.... don't worry, it won't be lost.

Also here is one piece of good news. the Turrican team seems to have given its blessing with some merch sent to Goldlocke, so perhaps the worry of DCMA takedowns is alleviated, and gives the possibility of the rom being released in the future.  Until then i'll stream the game and reveal any secrets i find along the way.

Which reminds me @Goldlocke - can you open up comments on the Dottie-Flowers page on itch.io since it's not got comments enabled? i want to make a livesplit for Dottie Flowers, is this the naming scheme for the levels, and correct me where i'm wrong:

0x00 Ze World
0x01 Windy Plains
0x02 City Wall
0x03 Subterranean ruin
0x04 Roman freezer
0x05 ! 
0x06 Subway ride
0x07 Main station
0X08 Cathedral road
0x09 Cathedral
0x0A Bell Tower
0x0B Bell Chamber
0x0C Final Boss/Omake
0x0D Good ending
0x0E Bad ending

I do this out of the love for the game

(-1)

"I have backed up my own cartridge, and have got it running on an emulator, but unless Goldlocke says so it will be staying with me and won't be shared."
So you're just openly participating in artificial scarcity. No one loses if this is released. Goldlocke won't make a dime whether or not it's released, the objectively correct choice is to release it.

"But to answer your point.... don't worry, it won't be lost."
Unless you lose the digital file. The more copies are made in separate places, the less chance of it being lost.

"Also here is one piece of good news. the Turrican team seems to have given its blessing with some merch sent to Goldlocke, so perhaps the worry of DCMA takedowns is alleviated, and gives the possibility of the rom being released in the future."
Who gives a shit? Leak it without permission.

Goldlocke has updated the ROM download with v1.1 which looks to be the full game and that now works on emulators and generates a save file, so, thank you for that, but i guess now you could expect to see Dottie Flowers ending up being produced on fake cartridges.... so your scarcity issue is now no longer an issue

Absolutely love this one!

Great little SNES platformer!

(+2)

Hello, are you OK?

do you have the label for the cartridge? what about the box art for the game so i can print it out and have it on physical media? Your game is beautiful and I want to have it in my collection. Congratulations on your created games!

(+1)(-2)

I would absolutely love to talk about licensing and publishing for this wonderful game! It is amazing! Email me johnroo@theretroroomgames.com I would love to work with you!

I have really enjoyed your game! It's so cool that people are still programming for SNES. Is there a GitHub page for your project?

(2 edits) (+1)

🎮 Dottie Dreads Nought (SNES)   Complete Gameplay: 

Nice video, thank you!

(+1)

Thank you for bringing us this masterpiece.

The entire gaming community is honored to know that there are quality professionals like you.

Congratulations on this beautiful work. I wish you every success!

That's very flattering, thank you so much!

(+1)(-1)

A master piece game. Congrats !

(+1)

Excellent game, thanks a lot

(+1)

I have downloaded the game just a few minutes ago. Thank you for sharing!! Cool graphics, nice music, I like the little witch (a great character), Ernesto (nice owl!!!), once again thank you!!!

(+3)

Congratulations, the game is amazing, very beautiful and fun!

(+1)

Really digging this game! I'm interested in chatting with you about it if you're interested. Couldn't find a way to DM you

Thank you! You can reach me on Twitter or via Email: ephraim.goldlocke [at] gmail.com.

(2 edits) (+1)

The game flashed me from the beginnig. It has fantastic ideas and genial artworks. I'm very impressed. If KONAMI would release SNES games today it would look like yours. I think it has good game mechanics like other SNES hits and graphics, effects and artstyles of the present (like the backgrounds or the star-opener). The animation of Dottie and Ernesto are so cute and fantastic designed. For me, it's the SNES game I was looking for a long time: A game with the good old qualities and a design which shows the look and posibilities of the present. Really good work!

(+1)

I'm impressed with how well this game is put together!  The difficulty curve is good for its length, I found myself wanting an extra checkpoint but not badly enough to get frustrated.  The sound and animations are lovely and the controls are responsive and satisfying.  I missed just a bit of the tutorial text because I glanced away for a second but that's about the only note I'd have, great jam entry overall!

(+1)

Very nice platformer. Art is great, but the design needs some work.

Notes:

Blind jumps in places, I expected holding a direction to look there.

Very unfair enemy placement in some places. I died two times, both hearts, at the blue respawning enemy right before part 3? of the second? level. Then a respawning flying enemy killed me over pt 3's pit, when I was holding the drill position in the air.

The boss swarm of the level was way too hard, and dying there put me back a long way. So I gave up there, not going through that again.

(+1)

Loved the game! I featured this game into my Week's Top 5!
Check the video!

(+1)

OMG! So awesome style and design!

(1 edit) (+1)

Cool video game! It has all the feel of the Japanese platformers of the 90’s. I loved your dedication to Near. We lost a genius of the romhacking scene. Thank you for the video game!